MapAdventureObjectSlide.h
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//
//  MapAdventureObjectSlide.h
//  WattsenglishFoodApp
//
//  Created by Katarzyna Kalinowska-Górska on 21/03/2020.
//
#ifndef MapAdventureObjectSlide_h
#define MapAdventureObjectSlide_h
#include "IMapAdventureObject.h"
#include "AniMapUtils.h"
#include "AniJSONParseUtilsMap.h"
class MapAdventureObjectSlide : public IMapAdventureObject {
    
public:
    constexpr static char* const ClassName {const_cast<char* const>("MapAdventureObjectSlide")};
    
    // init
    MapAdventureObjectSlide(const rapidjson::Value& p_mapObjectData);
    
    // virtuals
    inline virtual std::vector<AniMapUtils::TileData> getOccupiedTiles() const override { return m_occupiedTiles; }
    virtual std::vector<AniMapUtils::TileData> getEntryTiles() const override;
    
    // other getters
    inline const AniMapUtils::TileData& getEntryTile(){return m_entryTile;}
    inline const AniMapUtils::TileData& getEndStandTile(){return m_endStandTile;}
    inline const cocos2d::Point& getAnimationStartPoint(){return m_animationStartPoint;}
    inline const cocos2d::Point& getAnimationEndPoint(){return m_animationEndPoint;}
    
    virtual void reset() override {}
    
protected:
    // props
    AniMapUtils::TileData m_entryTile; // the tile where the player stands at the beginning
    AniMapUtils::TileData m_endStandTile; // the tile where the player lands immediately after the slides
    std::vector<AniMapUtils::TileData> m_occupiedTiles; // all the tiles that we can press to approach and start interacting with the slide
    cocos2d::Point m_animationStartPoint;
    cocos2d::Point m_animationEndPoint;
};
#endif /* MapAdventureObjectSlide_h */
