ToyClipToAction.h
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//
//  ToyClipToAction.h
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 24.06.2017.
//
//
#ifndef ToyClipToAction_h
#define ToyClipToAction_h
#include "cocos2d.h"
class ClipTo : public cocos2d::ActionInterval
{
    public:
    
        static ClipTo* create(float duration, const cocos2d::Rect& newRect);
        virtual ClipTo* clone() const override;
        virtual ClipTo* reverse(void) const  override;
        virtual void startWithTarget(cocos2d::Node *target) override;
        virtual void update(float time) override;
        
    protected:
        ClipTo(){};
        virtual ~ClipTo() {}
        /** initializes the action */
        bool initWithDuration(float duration, const cocos2d::Rect& deltaPosition);
        cocos2d::Rect _startRect;
        cocos2d::Rect _toRect;
        float _deltaX;
        float _deltaY;
        float _deltaW;
        float _deltaH;
    private:
        CC_DISALLOW_COPY_AND_ASSIGN(ClipTo);
};
    
#endif /* ToyClipToAction_h */
