WowGameViewController.mm
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//
//  WowGameViewController.m
//  Runner
//
//  Created by xiaoyu on 2024/4/16.
//
#import "WowGameViewController.h"
#import "WowGameCocosManager.h"
#import "cocos2d.h"
#import "platform/ios/CCEAGLView-ios.h"
@interface WowGameViewController ()
@end
@implementation WowGameViewController
- (void)loadView {
    // Initialize the CCEAGLView
    CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [UIScreen mainScreen].bounds
                                         pixelFormat: (__bridge NSString *)cocos2d::GLViewImpl::_pixelFormat
                                         depthFormat: cocos2d::GLViewImpl::_depthFormat
                                  preserveBackbuffer: NO
                                          sharegroup: nil
                                       multiSampling: cocos2d::GLViewImpl::_multisamplingCount > 0 ? YES : NO
                                     numberOfSamples: cocos2d::GLViewImpl::_multisamplingCount ];
    
    // Enable or disable multiple touches
    [eaglView setMultipleTouchEnabled:YES];
    
    // Set EAGLView as view of RootViewController
    self.view = eaglView;
}
- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidEnterBackgroundNotification) name:UIApplicationDidEnterBackgroundNotification object:nil];
    
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillEnterForegroundNotification) name:UIApplicationWillEnterForegroundNotification object:nil];
}
- (void)applicationDidEnterBackgroundNotification {
//    WowGameCocosManager.s
}
- (void)applicationWillEnterForegroundNotification {
    
}
- (void)viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];
}
- (void)viewDidDisappear:(BOOL)animated {
    [super viewDidDisappear:animated];
}
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
#ifdef __IPHONE_6_0
- (NSUInteger) supportedInterfaceOrientations{
    return UIInterfaceOrientationMaskLandscape;
}
#endif
- (BOOL)shouldAutorotate {
    return YES;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
    [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
    auto glview = cocos2d::Director::getInstance()->getOpenGLView();
    if (glview){
        CCEAGLView *eaglview = (__bridge CCEAGLView *)glview->getEAGLView();
        if (eaglview) {
            CGSize s = CGSizeMake([eaglview getWidth], [eaglview getHeight]);
            cocos2d::Application::getInstance()->applicationScreenSizeChanged((int) s.width, (int) s.height);
        }
    }
}
//fix not hide status on ios7
- (BOOL)prefersStatusBarHidden {
    return YES;
}
// Controls the application's preferred home indicator auto-hiding when this view controller is shown.
- (BOOL)prefersHomeIndicatorAutoHidden {
    return YES;
}
- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Release any cached data, images, etc that aren't in use.
}
- (void)dealloc {
    [[NSNotificationCenter defaultCenter] removeObserver:self];
    NSLog(@"game view controller did dealloc");
}
@end