AniLevelView.h
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//
// AniLevelView.h
// HalloweenSpaceInvaders
//
// Created by Katarzyna Kalinowska-Górska on 27/09/2019.
//
#ifndef AniLevelView_h
#define AniLevelView_h
#include "cocos2d.h"
#include <string>
#include "AniLayoutObject.h"
class AniLevelView : public cocos2d::Node, public AniLayoutObject {
public:
static AniLevelView* create(std::string levelImagePath);
static AniLevelView* create(std::string levelImagePath, std::string levelName);
void setChosen(bool chosen, bool animated = true);
void changePicture(std::string newPicturePath);
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
void startFloating();
void stopFloating();
virtual void doFloat(bool start = false);
// void flash();
void startAnimatingLevelPicture();
protected:
bool _isChosen;
bool _isFloating;
int _floatDirection;
cocos2d::Point _circleMidPoint;
cocos2d::Sprite* _bgNode;
cocos2d::Sprite* _pic;
cocos2d::Label* _label;
bool init(std::string levelImagePath);
bool init(std::string levelImagePath, std::string levelName);
};
#endif /* AniLevelView_h */